Starting with 2 slaves/slaver trait, it mitigates fast cash slave spam armies that have zero maintenance fees. Use the Slaver trait (now more reason to get it) to provide a soft limit to the number of slaves in a stack. In slavery cases, that means the reduced earned XP wouldn't transfer to apprentices or units. (Looking at you Phantasm Force X with one Apprentice). Side note: Also suggesting the XP sharing mechanics get fixed to not transfer unusable XP to units that can use it. Also, capturing new versions of the units in battle, where they have higher levels, would become more desirable as a tactic than just buying level 1 units. The benefits to this would be to not have slave crutch armies gaining mass XP and outdoing core units in armies. Core, non-slave, units are better fed, taken care of, etc so they can do more with the XP than slaves. Make them only gain 25%-50% (balance dependent) XP so as to prove out they are non-equal. All, some, none, whatever to get it within a more reasonable framework. So, from a bringing order to chaos perspective, how about some of the following changes. Fight in fast-paced but tactical turn-based battles.Ok, prefacing this one that I don't want to remove or overall reduce slavery gameplay options, but it is a bit of a overrunning gameplay style with little to no drawbacks. Study a multitude of spells to cast over the lands around you, summon fantastical minions and train mighty warriors to roam the world. SpellForce: Conquest of Eo is a turn-based strategy game set in the fantastic world of SpellForce, take up the mantle of your master as the heir to his mysterious wizard’s tower. Download SpellForce: Conquest of Eo for Mac OS:
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